Monday 10 July 2017

LET S CREATE A GAME WITH MAGNETS

EXPLORE THE MATERIAL

HOW TO USE, MAKE, MANIPULATE OBJECTS.

AIMS:

-CREATE A GAME WITH MAGNETS: DOMINOES WITH COLOURS.

-USE A NOTICE OR AN ILLUSTRATED BUILDING FOLDER

-IMAGINE GAME RULES AND FOLLOW THEM.

-TEACH OTHERS HOW TO PLAY WITH THE GAME


KNOWLEDGES: KNOW MAGNETS PHYSICAL CHARACTERISTICS: MATERIALS WHICH ARE ATTRACTED OR NOT. BE ABLE TO IDENTIFY MATERIALS ( METAL, IRON, ALUMINIUM, GLASS, FABRIC, PLASTIC AND WOOD)


STEP 1 :

WHAT IS A MAGNET?WHAT ARE ITS CHARACTERISTICS ?
PUPILS WALK THROUGH THE ROOM LOOKING FOR THINGS ATTRACTED OR NOT. THEY CAN NOTICE THAT ACCORDING TO THEIR POSITIONS, 2 MAGNETS CAN BE JOINED OR ON THE CONTRARY BE PUSHED AWAY.



STEP2:

SELECT OBJECTS ATTRACTED OR NOT BY MAGNETS, CLASSIFY.
SOME OBJECTS ARE DISPATCHED ON TABLES , PUPILS HAVE TO IDENTIFY AND STICK THE PICTURE OF THE OBJECTS AT THE RIGHT PLACE "ATTRACT" OR "DOES NOT ATTRACT". IS IT WOOD, PLASTIC, GLASS...



STEP3:

HOW TO FOLLOW A NOTICE TO CREATE MAGNETS FOR A GAME .
EACH CHILD HAS A CARD WHICH REFERS THE " CORK" HE HAS TO MAKE.
DOMINOES GET TOGETHER IF THEY HAVE THE SAME COLOUR AND OPPOSITE POLARITIES.



STEP 4:

THEY WRITE GAME RULES WITH A LIMITED TIME. THEY CALL THE GAME "LES DOMIS-AIMANTS". THEY ARE READY TO PLAY THEIR OWN GAME.


STEP 5:

PUPILS SHOW THEIR NEW GAME TO THE OTHER CLASS OF YEAR 4 AND 5 AND EXPLAIN HOW TO PLAY.








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